Sort of.
My love of old videoganes showing through here, this clip is absolutely charming -- sure, it contains a lot of jokes that are funnier if you've played Mega Man 2, but this captures the spirit of many things so very well; videogames, the wacky japanese, and the "fandom" factor so prevalent all over the Internet (It really is, you just have to look).
These days, I think it's very important to look at this sort of fandom as a potential demographic; I have wondered personally whether there is a potential business model in posting animated shows on the Internet completely free and accessible, but making money from merchandising -- most teenagers/students/manchildren can't get enough of "cool stuff" to wear, or stick on shelves and impress/bore guests with (myself included), there appears to be a big enough demographic for this. I know some online animators do this, for example I could buy a T-shirt of Egoraptor / Arin Hanson's Metal Gear Awesome videogame parody series if I did so desire.
Of course, if this were the primary concern of an animation studio, I could see them being very far off the mark with this approach unless the marketing or R&D staff were comprised mainly of their target demographic, which would unfortunately not be the case. And in the corner, the lowly animators all want to get their "cool stuff" made, so they can wear shirts with their silly little doodles on. Hahahahah.
